30
May
2016

Mosh Pit Simulator


I’m proud to announce, that my next game, Mosh Pit Simulator is coming to VR in 2016! I made a little announcement trailer too, check it out!

The game will be playable next weekend (June 3-5, 2016) at Pixel Haaven in Warsaw, thus if you would like to check it out, make sure to drop by! If you would like to test the game or have additional questions, drop me an email! I will prepare a test build after Pixel Heaven!

For now I need to prepare a showcasing version, and upon showing I will pinpoint bugs to iron out, after that, I’ll send out a build for testing, so if you have a Vive and would like to try the game, drop me an email!

I’ll do updates on game development and whatnot starting next week too! See ya then!

Youtube went bollocks on copyrights and there are piles of cash you wouldn’t even imagine at play. A very lucrative way to ruin the service’s reputation it is for sure.

Thus, if anyone has trouble convincing the monetisation vault gate keepers that videos of my game are OK to monetise, just wave this document.

PERPIC

Let’s plays are one of just a few ways of small studio indiependent games to shine, therefore it is our duty to step up. Keep up the amazing work and don’t give in to Youtube’s ridiculous claims. Youtube sucks.

15
Jul
2013

McPixel’s birthday!



The 25th of June, 2013 marked one year after McPixel‘s release. For that, I have several announcements I would like to make today.

  • !!! NEW !!!
  • !!! NEW !!!
  • There are 30 brand new Free DLC levels added! Including 6 user created levels!
  • McPixel Engine will be completely rewritten in native code, starting soon. This will expand the platform support greatly! Additional platforms and changes are up to be decided yet.
  • McPixel is now a part of Humble Bundle! Grab it there before it’s to late! Humble version of Android McPixel supports Free DLC now!
  • Free DLC support is coming to McPixel Mobile via AppStore and Google Play soon!

Read the rest of this entry »

24
Sep
2012

McPixel Steam Redeem


Ok, this all announceemnt goes into oblivion, here’s a new one.

  • Everyone who bought the game before already has the Steam code
  • Everyone who will buy in the future, will receive both Steam and Desura code
  • Thanks to awesome Dave Traeger, the godfather of Desura, everyone who bought the game on Desura will get the Steam code as well!

I am dumb, and I didn’t know how this stuff works, and made this announcement prematurely. Sorry about all the confusion, I feel awful about it, but I am really glad it ends out well!

Here is the original message, stoke through all the way for your reading pelasure.

Read the rest of this entry »

McPixel has this Free DLC option and it’s high time to utilise it! I’ve been working on this DLC for way too long and now it’s coming! Here are screenshits from all six upcoming levels.

Can you guess what they are?








05
Sep
2012

Steam Greenlight


McPixel is up on Steam Greenlight since the very beginning of the thing. You can now cast your votes and help it get to Steam!

There has been slight controversy regarding Greenlight as of lately that I would like to address. Let me provide some background story for posterity first.

This is a semi-chronological list of events that brought Greenlight to life and enshadowed it.

  • Steam Greenlight gets announced. It is to replace standard submission service allowing underdog games to shine.
  • Steam Greenlight launches. Tons of tits, boobs, and utter nonsense gets posted.
  • The internet is not impressed, and asks for countermeasures.
  • Valve introduces $100 fine fee to get onto Greenlight
  • The internet is even less impressed.

Let me now state my opinion on that. I would like to point out that this is a personal biased view of a madman. I am a competition monkey thriving all kinds of rivalry, even at such expense.

I think that Steam Greenlight is a great service that will eventually do it’s job properly. It’s job is to bring Indie games that would not be able to get to Steam by other means to light, and eventually to Steam. As the premise of it was to allow anyone in, Valve underestimated the awfulness of the internet and was forced, and even asked to provide countermeasures against awful submissions and clutter. The countermeasures, being the fee, brought upon a multitude of extensive criticism from my fellow indie game developers.

While the fee is quite excessive, I would not give it a second thought. I wanted McPixel on Greenlight as soon as I heard of it. I can see how that might be quite an expense for indies, but this is Valve’s choice of the financial status of games’ they’d like to see on Greenlight developers. I think, however, that with the submission fee introduced in the first place, there would be no need for Greenlight to exist. But on the other hand. I am totally mistaken, thinking that underdog stuff, like for example, McPixel would get through any kind of sane reviewing process. Yeah.

As for me, Steam Greenlight is the perfect oppoturnity for McPixel to get on Steam. As I said, McPixel would never get through Valve’s and any other QA (Quality Assurance) service, because ugh… yeah… go play it if you need me to finish. And not only for McPixel, but for other Indie games, Greenlight is the perfect opportunity to get noticed by Valve and end up on Steam.

As awkward and off-putting current Valve’s choices may seem, it is to be acknowledged, that their response to feedback is swift and decisive and that they are doing their best to make the service do its job well. Greenlight is in its infancy and I believe it will mature into something terrific.

I hear people saying that Steam is not the only way to sell your games, and you can live without them. Sure! So far I have been well with distributing McPixel directly from its website (and through Mobile stores recently). But I made this game to see people enjoy it, and Steam is a great opportunity to allow more people to access it. I also hear you can make cool bucks out of it. But hey, I managed to make some cool buck out of selling it directly from my website already. So remember that you don’t need Steam. You might want Steam. Well, I want Steam. I hope Steam wants McPixel! This is for Greenlight to settle!

As for the time of this writing, McPixel is at 10% of votes required to get accepted, which already proves that Greenlight can see what QA couldn’t, or the other way round (definitely the other way round). I would love to see Greenlight working as intended, and voting McPixel up, brings it closer to that.

29
Aug
2012

McPixel Mobile!


McPixel Mobile is out! There’s not much to say! But you might wonder why is it so significantly cheaper the PC version.


Visit McPixel website!

For now, McPixel Mobile is priced at $1.99 in contrast to PC’s $9.99. So here’s a rundown of why is that.

  • $9.99 – We start with the PC price
  • $8.99 – It’s a mobile game, mobile games a cheaper! (-$1)
  • $7.99 – No Free DLC! (-$1)
  • $6.99 – No McPixel Social! (-$1)
  • $5.99 – No Level Creator! (-$1)
  • $4.99 – No McPixel Fart-Along! (-$1)
  • $3.99 – No Soundtrack! (-$1)
  • $2.99 – No Juicy Pixel Filters! (-$1)
  • $1.99 – Just because I love you! (-$1)

So yeah, some of the features were dropped from mobile mostly because lack of support and my laziness! But the best part is still there!




27
Aug
2012

Badass


Yay! Ludum Dare 24 is over and I had amazing 48 hours of fun and work!

I decided to make a beat’em’shmup in the style of retro SNK games such as Caddilacs & Dinosaurs! there’s not much to say about it, it’s a really simple game about Badass who decided to go natural selection on Hipsters!



Play Badass here!

Spoiler-free, but you might not get the point if you didn’t watch.

So, I finally watched Indie Game: The Movie, and I really enjoyed it. I felt like there’s a point in this movie where I could pause and pin saying “I’m at this point!”. Well, except that I am not forecasting being a milionaire (or even financially stable) any time soon :P It made me feel “Hey, there’s nothing wrong with me after all!”. Well, it’s not like there’s nothing wrong with me at all, but I don’t feel bad about my beard now, of all the things.

So, I woke up and shared my amusement on Twitter, and in the moment of writing my twitter is still exploding with hate, and what I mostly get, is that it’s only about a small subset of indies that in fact got funding and publishing deals and IGF awards and in no way relate to poor starving smelly “real indies” like for example me.

So, this is wrong, because:1 So, here’s my counter-argument:

If they made a movie about me (or you, hater), it wouldn’t have a happy ending, successfully ruining the entire point of that movie.

1 I might have worded that wrong.

07
Jun
2012

Furball Engine



Furball Engine is actually my Ludum Dare 19 game Frolicking furballs Safari Resort. It has fully commented source code and my intention is to provide a set of detachable tech that you can take out of the engine and include in your own game. It also can be used entirely to build your game upon it, if you are man enough to write your game in C.

Anyways, the engine is available for free commercial or whatever kind of use to anyone, and my intent is that it will come in handy during 7DFPS, so grab it, check it out, and use it!


Grab it now!